Showing posts with label narration. Show all posts
Showing posts with label narration. Show all posts

Thursday, 8 February 2024

Silent Commentary

 






By: Jonathan Seidel


Narration and audio commentary

 

Burn Notice narrates Michael Westen’s post-spy life. Yet the narration is a little more than the visual on screen. The narration includes a second narration through the storyline. Michael consistently interrupts the plot to explain the situation. This commentary is akin to the commentators of a football game. The infiltration of narrational assistance bemoans the illustration.  


Authors narrate their stories through characters. The author decides how much of the worldview the reader sees. The author’s perspective is scrutinised and limited. The film provides the visual array only imagined in the text. The text can only suppose so much while the visual fills in the missing gaps. The author is the shepherd guiding the reader through the story. A guide leading the volunteers through the maze. A tour guide doesn’t take the tourists everywhere just to specific locations. Other parts of the city exist even if they aren’t screenshot. There are other elements to the story that are irrelevant to the plot. The author could have supplied more details about side characters but felt that deviated from the plot. The author has created the universe and concentrates on a singular theme. Focusing on a character and his journey. Other characters may enter the frame but they are reflected in his perspective. There are other people in the streets but it is the guide’s words that are listened to. The visitors reflect the guide’s outlook. 


An author can enter the protagonists’s mind. What the author wishes to show is the lone wolf hero’s journey. Sometimes other characters make an entrance. Some authors colour their characters others leave them as stick figures. The magnitude of a character’s importance generally rests on their engagement. How much of this second character does the reader learn about? How personal does the reader become with the character? There is a science to introducing the reader to a character. The author holds all the eggs and decides which eggs to give. They don’t allow the tricker treaters to grab from the bin but hand the candy out diligently. Selectively providing information little by little. This character gets a Snickers the other a Kit Kat. The fictional realm of the author is private. Only gradually is more information leaked out. The author intends to hold all the cards until the last turn. Unveiling herself in slow motion. The reader sits patiently receiving the information in small doses. Curious of the next step. 


The Great Gatsby is an interesting tale since it focuses on one character. Nick narrates his adventure from his perspective. It is made clear that Nick has biases but more so that he is not the main character of the story. Nick is the commentator for the tale of Jay Gatsby and the face of Leonardo DiCaprio. Nick is second fiddle to the awe-striking interest to the mysterious noble but it is Nick’s character that gains the most attention. While Gatsby may be concentrated upon in utmost urgency, Nick’s emotions are smeared all over the pages. He journals his experiences chronicling the events as they occur. Nick’s affair with Jordan Baker is overshadowed with Gatsby’s affection. Nick is not short of criticism. While he adores his cousin Daisy he sees her as careless and dramatic. Nick idolises Gatsby for much of the story but is also remiss about his dealings. Though Fitzgerald’s depiction only further places Nick as an observer and film critic trolling along as a paparazzi. The narration hides the true intentions of other characters only periodically hearing their thoughts. Nick is the primary source of information as a premier journalist. 


The film adaptation lends a new perception to the narration. Nick provides his audio commentary as the plot moves along. Similar to the book he is the ‘reliable’ narrator. He is an observer of the events even as he participates in them. Yet while he is a spy for the reader he is a crook for the viewer. The viewer sees the events and doesn’t necessarily need Nick’s voiceover. It only stands to question his legitimacy. The characters are visualised and examined. There is little that Nick can hide from the audience. The audience isn’t looking through a peephole but through military grade binoculars. In the movie if Nick isn’t present in the scene the scene still occurs. There is no reflection nor diary from Nick. Other events happen and the audience sees them. They are not waiting for their spy to return just trying to see the events with their technological abilities. Able to internalise the film’s visual personification. Extending the author’s universe just a little wider. Characters are no longer foreign species discussed but familiar voices. They speak with such profound being. Not puppets of someone else’s romantic drama. 


Burn Notice is heavily more narrated than Gatsby. Michael narrates when he isn’t even in the scene. Michael’s narration accompanies the subsequent event. He anticipates the scene by readying the audience through tactical education. The show’s use of the narration is to explain to the audience Michael’s abilities. The show isn’t trying to teach the audience but to magnify his ability. The narration is solely concerning spy work. How would a spy act in such a situation. These questions are answered by Michael's voice over the action alone. The screen even screenshots the actions in line with his narration. Lining up what he says with what is happening. Sometimes the show pulls a fast one and the action is thwarted by the enemy. Nevertheless, the consistency per episode reminds the audience of his veracity. Michael is a spy with years of experience. Even if it feels overboard it is unique to the show. The message is clear. Educate the audience of Michael’s speciality. He was an operative and despite his current demotion he still has the skill. He can still apply those skills in everyday life. Once a spy always a spy. 


The voiceovers are key to conveying strict intelligence to the layman. Apparently the show runner had a onetime spy as a consultant. Whether the advice was spy science or spy-like, the advice was personable. The audience was hearing straight from a spy how to be a layman spy. No need for covert missions or extravaganza in third world countries but things that could be done with simple gadgets bought from a hardwood store sitting in the garage. The advice was spyware from the master to the student. An educational tactic that honed in on Michael’s excellence. While they interrupted the show for a second they did deploy a curiosity into the audience’s mind. Wow that is cool. The show added a telling aspect that generally are overrun with showing over telling. An author is tasked with showing over telling but a film is by design showing thus the integration of the showing pivotally added nuance to the heavy illustration. Signifying the advice and then zeroing in snapshotting the device before executing the advice. It grew repetitive at times but it did portray a unique tale with expert intent. 


Sports commentators narrate the game. On the old radio the listener was blind to action. The commentator was the listener’s man on the inside. The commentator relayed the action to the listener in real time. Now with television the “film adaptation” the viewers sees what the listener hears on the car radio. The viewer doesn’t need the commentator because he can see the action. He sees the running back receive the handoff running for a short gain before tackled. He sees the crossover and the floater only to be swatted by the big man in the paint. The commentator is just saying what the viewer is seeing. For the blind it is helpful but not for the sighted. It seems unproductive. The opinions on different situations is fare. They have knowledge and perspective. Yet that is different from narrating plays and sequences. Alternating between the two is itself juggling ideas. Sometimes they don’t get their idea through because the play resumes. Needless to say some of their takes are awful. The narration is useless to those who can see. The commentator explains the visual to the visual. Their perception is directly communicated retroactively to the viewer. Since they themselves are viewers at the same time as the fan. It is bound to be repetitive.


There is a silver lining for sports commentators. Their narration is akin to subtitles. The viewer hears the characters speak but enjoys the subtitles for additional accuracy. Using two senses at once is better than using one. Hearing and seeing solidifies the truth. Sometimes the ears deceive and sometimes the eyes deceive. Having both senses activated is synonymous with success. Commentators are helpful for those who don’t understand. Those who are perplexed by the visual. Yet the commentators also provide some flare for the regular fan. Al Michaels broadcasted three decades worth of sports. His voice brings comfort and familiarity. His narration is an audiobook soothing in its continuity. It’s like reading an audiobook on a kindle. Following along in the text while the audio speaks. Dick Vitale is famous for his catchphrases and fun personality. Elevating the passion and joy in the fan’s heart. Sitting alone on a Saturday night in the living room with the lights out is brightened by a powerful voice of excitement. Some commentators say the right thing that encases the phrase for eternity. The slogan is remembered by memory over the visual. Play-by-play sounds tedious but swirled the emotion and gravitas of sports. 


Narration is but a purpose of guiding the visitor. The spectacle is attractive and enjoyed. The guide shows and tells of the great impact. A calming sensation and peaceful transition of internalised knowledge. A sacred dialogue between the teacher and the student. One that begins and ends with the plot but will forever be engraved.  

Thursday, 25 January 2024

Over-visualised Content







By: Jonathan Seidel



Visual effects and bad writing: how to make bad movies (Adorno 94)


Films use visual effects to enhance the motion picture. They entice the viewer into an enjoyable outing. The view is pleasing and comfort sinks in. The preoccupation with the spectacle undercuts the prose, turning the plot into a mockery. 


CGI is at the centre of debate. Some people like it others hate it. Some wish to go back to old Star Wars others like the new models. It has its moments for better and for worse. Interstellar, Edge of Tomorrow and Wolf of Wall Street. Nolan’s use for Interstellar was marvellous. The Planet of the Apes remakes were well CGI-ed. There have been complete blunders as well. The 2003 Hulk comes to mind and Green Lantern oh and can’t forget the CGI Dwayne Johnson Scorpion King from the second Mummy movie. Yet neither of the latter moves were heavily regarded. On the other hand Interstellar was a masterpiece. Avatar is the highest grossing film ever (though The Force Awakens is number five and people cringed) and Toby Maguire Spiderman was well received. For all the antagonism it has done well in recent years to make amazing movies but also to wash over really horrendous movies.  


It can be used for good or for evil; used properly or improperly. With a bad director it will go horribly wrong and with a good director it will go over well. Nolan used it well not so much Ang Lee. It is in the utility. The visual is the core of film storytelling. Screenplay must engage the audience. The audience is not a reader but a viewer. An observer who sits back and relaxes. Allows the images to encounter him. Some theatres even have recliner seats. Heightening comfort for a dazzling narrative explored visually. There is a staunch difference between watching a play and watching a film. Sitting up at a play is partaking in the actor’s roles. There is a distance but it is not far. Reclining would sour the mood. The play is lively and conducive to the arena that engulfed both the actor and audience. An observer who like a sport fans is engaged in the prose while for a film the distance is awarded as the actors are behind a screen. A screen previously recorded with no relation to the audience. There is no need to engage but rest against the headrest and enjoy. 


This comforting passivity centres on the motion picture. How the narrative is strung like watching a recording playback. Does the sequence fit in the visual is a lot more alarming to one who isn’t focused on the present actors on stage. Perfection is expected having so much time to rehearse and to film. The screen possesses a charm for the surreal. Stage performance is human and imperfect but the screen turns actors into superheroes. The actor is foreign with no linkage to the audience. A metamorphosis that diminishes an equal footing. An encounter in bewilderment and suspense. The experiential point is breathtaking as it forces itself on the viewer. Its purity breeching through the screen. Enjoying the fluid transition from scene to scene. The observer is passive but he demands perfection. The superior actor must put on a good show. If the acting is off it will startle the mind’s focus. Disturbing his experience. The motion of the spectacle is arousing insofar as it engulfs the audience in the moment. Yet with distorted CGI the image is tainted and the experience ruined. 


Discrepancies piercing the beautiful sunset. A plane blocking the nostalgic view. An expectation muddled by overcompensation. Using the visualisation to hound the storyline. Bombs bursting explosions persisting. Enjoy the spectacle. Sucked into the visual theatre. By the end of the film restlessness creeps up. Unfulfilled from the visual prowess. A synoptic den of effects that distracted the plot. Discarding the prose for eyeball candy. The plot is only secondary to the lustful visual. The prostitution of explosions. It looks cool do it more. In the present it is enamouring but at the end it is lamenting. A desire that is haunted. Retroactive peril in the nonsense of anti-text mania. No jargon, no conversation just boom boom boom. The action orientation is hassled in the dear mantle of class. Just sword fight or shoot bullets the slow motion and acrobatic moves will follow. The clashing of blades and the passing of ammunition is of single intent. The livelihood of guts and glory is spindled in an array of hodgepodge murky misdirection. Clueless over the storyline just screaming for some blood. 


Fighting is necessary to enjoy the visual. No longer is meaning tied to the event. No longer does the adventure link. The fight is unique and independent. It requires its own plethora of effects. The second the battle starts all effects go into disarray. The prose has halted at a climax of sorts. A deepening articulation of disoriented prose. A whole lot of coordination dismembers the realistic portrayal. The actor is a shell of his superhuman capability. The movie is a hoax. The characters shoot into oblivion. A marshalling of firepower to the abyss. It is a matrix. The actors have wandered into a simulated space with creatures dressed in humanoid frenzy. The adventure is halted by such dubious extras fawning the symbolic. The viewer is turned off by the effect bombing production. Horrid to stare at. Harming the eyes and disgracing its integrity. A film void of meaning and storytelling. A bunch of witchcraft chanted into being. A con artist seducing the audience with overwhelming imagery yet denying the contextual prose to accompany the story. Muttered words inaudible and unfulfilling. 


Prose is a corollary for the blatant imagery. The in your face visualisation. Promising the audience a story but just playing pictures for them to grapple with. James’ fear came true on the big screen. Illustration has replaced the text. The novella and film are distinct categories: one solely text, one solely illustration. Yet unlike Dickens’ synthesis, film has eradicated the prose. The narration is obsolete. Words are uttered but without sequence and without fluidity. No syntax just sounds. The greatness of 12 Angry Men was the simplicity of the film. The dialogue led the entire movie. It was visual but it was aural as well. The strong conversational motor blessed the audience with a masterpiece. Kenobi’s fight with Darth Vader lacked the fast paced blade crashing of the eventual Kenobi-Skywalker duel in the third movie but it had meaning. The original duel wasn’t about strength and velocity but about respect and ingenuity. The Indiana Jones trilogy matched its unbelievable effects with storytelling while the fourth overcompensated for a worrisome plot. The enjoyable Ben-Hur chariot race was dismantled with advanced techniques in its rebooted take.


CGI distorts the image. Tron Legacy's Jeff Bridges is distasteful. Yet this reliance on CGI is only parcel of the issue. CGI is an acceptance of visual deformity over prose. The prose is lost in the visual arena. Kick-ass battles are predicated on the ball-busting jaw-dropping slow motion ninja manoeuvres. A spectacle that takes the place of the storyline. CGI in its own right has been quite the success. The issue is the intermingling of the two. Jurassic Park’s t-rex was cgi-ed and was a big hit. Davy Jones, Rocket and Caesar were CGI. Avatar the highest grossing film ever was CGI. There is a way to place CGI into live-action films. It has to be executed to perfection. A chemical compound that must interact smoothly with the ions of the live-action production. Films that are fully CGI like Toy Story are intended to be the case. The visual doesn’t bother the viewer because the entire corpus visually is CGI. The issue with films is not the use of CGI. Yes the Scorpion King manifestation was horrid but it is more the overt focus on special effects than storytelling. Toy Story is an incredible tale. There are CGI mistakes but the overloaded visualisation is to blame not the erroneous presentation. Wishing to present a seductive visual to engulf the audience in protracted hypnosis. 


Many movies have lost their edge. Grossing numbers will increase and the spectacle has been accepted. Some of the John Wick storytelling is mind numbing. Yet the interest is watching Keanu kick butt. The visual is astounding. It is engaging and enjoyable. As a niche market this is great. Movies can be rendered to the visual lust but for an entire industry to shift in this direction is to lose narration entirely. Special effects are to enhance the audience’s experience in the film. Jurassic Park is the perfect example of inviting the audience into the experience by terrifying them with a real life dinosaur. Executed to perfection the audience is more immersed feeling the terror of the dinosaur as it wreaks havoc. The illustration though ought not to steal the spotlight from dialogical transition. For the visual to carry the weight of enjoyable storytelling. Forrest Gump was an incredible story using special effects. The Matrix and Lord of the Rings were a corridor of visual effects with epic storytelling. Inception's special effects were engrossing yet its story so compelling. It is the director’s script that supports the visual application. Nolan’s slew of special effects has landed him some of the greatest films from Inception to Interstellar. A good director will successfully tell an engaging story alongside the visual adornment. 


Technological advancements have placed more intrigue in the visual department. At times preferring the visual blasphemy than the plot. Oppenheimer went over well because the story was well told. The special effects only enhanced the experience. Nolan is a wizard from the pulpit. Bay blowing up the entire screen to captivate audiences gets old quite quickly. The visual is gratifying but at the same time its preoccupation lends to irritable narration and dubious plot lines.

Spirited Away

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